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- CHAMBERS OF SHAOLIN - Documents
-
- Typed in by CRISTINA for FPL. Edited by PARASITE.
-
-
- 1. Description of the Game
- Hang Foy Qua,the hero of this story finally reached the monastry of shao-lin
- after a long exhausting way and was accepted as a novice.He has to conquer
- the Chambers of shao-lin . Each of these Chambers will help to unite body
- and mind in harmony.we will assist Hang Foy Qua on his troublesome way to
- become a master . therefore we will pass six selected chambers to help him .
- Hang Foy Qua , aware of the big resposibility for his people and his sister
- , will try to pass the examination with the best results he is able to get .
- The better these results are the easier his fight against his enemies will
- be !
-
- S I - Z H I - B A N
- test of the stick
-
- In this chamber Hang Foy Qua's concentration will be improved and sharpened
- by constant training .
- The master attacks him with a bo (a long stick). He may srike to the head
- , the body or to the legs . Because it will only be obvious at the last
- moment where the master strikes the bo , Hang Foy Qua has to concentrate
- to react quickly enough to avoid the blows.
-
- Joy-Control:
-
- Stick up - JUMP
- Stick down - DUCK
- Stick left/right - GO FORWARD/BACKWARD
-
- S I - Z H I - R O U - L U A N G
- Test of Agility
-
- In this chamber his reacton will be tested and also the control of the
- Flic-Flac , a very quick evasie movement . Here Hang Foy Quo needs to
- escape several objects wich move in different trajectories . Each
- collision with one of this objects costs him some of his power. Only by
- touching the YIN & YANG sign will he incease his power . If he whishes to
- use the Flic - Flac in a fight , he has to pass this test
-
- Joy - Control :
-
- Stick up - Flic-Flac
- Stick left/right - Go Left/Right
- Stick up/Button - Jump
- Stick down/Button - Duck
- Button - Turn around
-
- S I - Z H I - J U N G - S I
- Test of balance
-
- In this chamber the take off power will be trained.Hang Foy has to jump to
- and between four rising and sinking poles . By following the signal you
- must successfully land on ten poles in a little time as possible . If Hang
- Foy Qua tumbels into the water he must go back again and try again
-
- Joy - Control :
-
- Stick right - the jump from the veranda to the first pole happens
- automattically after moving the joystick RIGHT
- Stick left/right - Turn left/right
- Button - Jump
-
- S I - Z H I - K U A I
- Test of speed
-
- In this chamber a kick will be taught . The Hero's objective is to hit
- and release a mechanism fixed at the highest reachable point thus enabling
- him to keep his feet dry . this can only be achieved by repeatedly kicking
- a ball and making it swing .He not only has to look out for the constantly
- rising waterlevel but also for the chrushing ball swinging down from a
- great height.
-
- Joy - Control :
-
- Stick UPLEFT/UPRIGHT - Turn left/right
- Stick left/right - Go left/right
- Stick down - Duck
- Stick up+Button - Kick
- Stick left/right+Button - Turn around left/right
- Stick down+Button - Duck
-
- S I - Z H I - L I - S I
- Test of Strength
-
- This chamber is designed to improve the power of a blow .
- During the lessons the number of boards will increase . Hang Foy Qua has
- to place his hands at the middle of the board to use as little power as
- posssible in the blow itself
-
- Joy - Control :
-
- Button - to stop the moving hands as close to the middle as possible
- Stick left/right - to obtain as much punch as possible , move the stick
- quickly from left to right and back
-
- S I - Z H I - H O U
- Test of Fire
-
- Here Hang has to be trained for the slow sweeping kick . Standing on a
- Bridge he has to kick burning baskets away wich the master throw to him
- to stay alive he must avoid the burning baskets
-
- Joy - Control :
-
- Stick up - Flic Flac
- Stick UPLEFT/UPRIGHT - Turn left/right
- Stick left/right - Go left/right
- Stick down - Low sweeping Kick
- Stick downleft/downright - turn left/right
-
- 2. THE COMBAT SCENARIO
- if you feel fit , you can prove your strenght in combat. Choose from the
- start-menue the option F I G H T . After a few seconds a new menue will
- appear :
-
- FIGHTER VS. FIGHTER
- COMBAT
- SELECT SOUND
- DEMO FIGHT
- EXIT
-
- FIGHTER VS. FIGHTER allows two players to fight against each other .Both
- will need a stored character
-
- COMBAT allows one player to play against the computer . Again he have to
- load an stored character .
-
- In the selection SELECT SOUND you can choose between MUSIC or SOUND FX
-
- If you select DEMO FIGHT you can watch a battle - Computer VS. Computer
- Press SPACE to exit the demo
-
- EXIT puts you back to the MAIN MENUE
-
- IF you survive FOUR opponents , played from the computer , you are able to
- enter the last TEST
-
- How to use the Character-Disc :
- After finishing the six chambers you are allowed to store the
- training-results . The following menue will appear :
-
- CREATE SAVE DISC
- SAVE CHARACTER
- EXIT
-
- First time , you have reached this selection you must CREATE A SAVE DISC
- You will need a blank new Disk .
-
- With the option SAVE CHARACTER you can store the training result of this
- man
- A new Save-disc can hold 250 ENTRIES
- You can EXIT this menue without saving the Character , but be careful ,
- the results are then lost for ever !
-
- JOYSTICK - CONTROL ON FIGHTING SCREEN
-
- Stick up - Flic-Flac
- Stick UPLEFT/UPRIGHT - Turn left/right
- Stick left/right - go left/right
- Stick down - Spagat
- Stick DOWNLEFT/DOWNRIGHT - Turn left/right
- Button - Turn left/right
- Button+Stick up - JUMPKICK
- Button+Stick UPRIGHT - Kick to head
- Button+Stick UPLEFT - punch to head
- Button+Stick right - kick to body
- Button+Stick left - TIGERCLAW
- Button+Stick down - Low sweeping kick
-